Javelin Games 2O16



Throwing Zone throwing programs are for all age groups and all abilities,  Abled, Disabled or Special Olympics. The bases of our programs teach basic skill levels while having fun in a safe environment. TZA products are made in the USA. TurboJav Mini Javelin throw  games set (the best training for kids) is designed for both the beginning and advanced thrower and its focus is to teach the specific skills and drills needed to be a successful athlete in any throwing event. In addition, each athlete learns about how to train and develop core strength, body awareness, weak side-strong side and center of gravity leverage. Over the practice periods for the games young athletes also include specific fitness testing for throwers, medicine ball training, bounding, light weight lifting, speed and power development, stretching and flexibility. 


The objective of the accuracy games is to throw at a target, so the athlete throws on a straight line at the target, it is like throwing darts at a dart board. Athletes must first develop these skills for both weak and strong sides. Throwing a javelin requires the athlete to keep the javelin in alignment at the target.  Coaches should be teaching the TurboJav to be thrown over the shoulder and center of gravity. The point and tail of Turbojav must be aimed at the target. If the Turbojav goes out from the alignment, it will be hard to throw well.  The weak side throwing teaches the strong side throwing where the optimal release point is for the Turbojav. Practice makes perfact, practice perfacts the skills. The other target games like throwing at garbage cans and basketball back boards can be done indoors and outdoors. 














The best part of PE class is learning how to throw over your center of gravity and eliminate rotational movement to improve distance, accuracy while learning the safe way to throw and introducing the achedemic side of throwing. This has strong carry over to all sports. Weak side, strong side development with multi directional core training. Emphasis on "Weak-side" and "Strong-side" training that creates for learners a strong sense of balance, strength, mobility, and agility for throwers.s.  Throwing Zone Athletics has developed an education mission to include teachers as key partners in delivering content. 


 Throwing There are differences between throwing styles.

1. Throwing over the body’s Center of Gravity. Using a basketball, atheletes demonstrate the power, speed and accuracy of utilizing the body’s leverage system to increase throwing performance.

2. Throwing around the body’s Center of Gravity. Issues addressed include, balance, control, accuracy, force and potential injuries.
• Materials presented in this segment include: New vocabulary words and definitions, Mathematics, Weights and Measures, Collecting data (tabulation), Science and Physics. These subjects are essential in the education standards.


Hands-on instruction – This is an essential element.
1. Strict safety instructions are given prior to distributing the practice TurboJavs. Participants must comply with these instructions or he/she will be eliminated from participation, no exceptions.

2. Students receive instruction how to find their Center of Gravity, the proper Javelin Grip and arm position, and how to aim the Javelin.

3. Students will be asked to throw the practice TurboJav. With ongoing instruction to technique students will throw a couple more times.

4. Weak Side Training will be introduced. This focuses the student‘s efforts on correct technical form. With repetition this correct form is retained as Muscle Memory. When the thrower returns to using his/her Strong Side, the brain’s Muscle Memory automatically downloads the improved technique to the Strong Side. Using Weak Side training drills can increase a throwers performance dramatically. Several examples of drills are provided.

5. Relays or Throwing Lines are arranged depending on class size. The idea is for the students to have numerous opportunities to throw the TurboJav. Because technique, not physical power, is critical to successfully throwing a Javelin, often the non-athletic students see immediate success, outperforming the obviously athletic student, regardless of gender. Athletic students almost always rely on strength and the traditional rotational throwing form when throwing. This usually sends the TurboJav tumbling into the air landing in just a short distance. This exercise humbles the athletic student while lighting up the not so athletic students’ confidence and interest. Note: While this is going

6. Targets that provide the most fun for participants are trash barrels and basketball goals. Repeated throwing attempts soon has the student reaching the target, hitting the target and in many instances placing the TurboJav into or through the target.




The first set of 6 cones on a straight line as shown in picture are 2 meters apart. The second line is blue, and set 5 meters from the purple start line. The Blue cones are the toe-board. This Blue line is where the athletes release the javelin from. They must not step over this line to score.  The Blue color zone score is worth one point.

The Green set of cones are put at 5m from the Blue Zone at a straight line. The Green Zone is worth 2 points.  And this continues in 5 meter increments for the Orange Zone (3 points) Yellow Zone (4 points) Red Zone (5 points).

It is very important to organise your athletes at purple start zone, so you can run your event in an orderly and safe manner.  The athletes should be lined up in equal numbers per station. When you are ready to start, the first athletes of each line will have a Turbojav in their hands aiming at the colored zones straight in front of them.   Give the command to get ready, then aim the javelin down their throwing lane and release the javelin before the blue toe-board line. Once everyone has thrown and javelin have landed, then give the commend to go get their javelin, and bring them to the next person in line in a safe manner. Do not throw back javelins for safety reasons!  So, get ready-aim-throw.





The key in our youth athletics program is FUN!  The program is an educational and  learning experience, offerred as a great individual and team event. The program can be set up for a small team, for a class of 25-30 students, or even at summer camps.

  1. Run 30m / learn the start and using your speedy legs

  2. Jump / Standing jump / learn how elasticity helps you to jump further

  3. TurboJav Throw / learn accuracy, find out how far you can throw


30m race:    Each athlete or team has to run around a course of 30m  from a given starting point.  The starting point can be set by cones.  Use one part of the field for the 30m race. All participants are timed and get a placeing according to the number of entries.

Scoring of 30m race: After having finished the course, the recorded time and placeing get on the score card. Only completed rounds are counted; those which are not completed are ignored (get zero point). The ranking is evaluated according to the time: the winning person or team being the one with the best placement (#1).




Jump / Standing jump: From a starting line the participants carry out a standing jump, a two feet forward squat jump. The first participant of the team stands with the tips of the toes at the starting line. He/she then squats down and jumps forward as far as possible, landing on both feet. The judge marks the landing point that is nearest to the starting line (heels).  Each athhlete has 2 trials, the better distance is recorded after the athlete’s name.

Scoring of jump:  Each entered athlete and team member competes. The total distance of all jumps is the team result. The team scoring is based on the best result of two trials. The measurement is recorded in 1cm intervals. After having finished the 2 jumps, the better recorded distance and placeing get on the score card. Completed jumps  are recorded; those which are not completed are ignored (get zero point). The ranking is evaluated according to the distance: the winning person or team being the one with the best placement (#1).

SONY DSC  throw_camp

TurboJav Throw:  the 3rd event in the run-jump-throw program.  Each athlete throws with 300gr Turbojav. The throw can be standing jump or with using all throwing sequences. Follwoing IAAF Kids Athletics rules: The Kids Javelin throw is carried out in a 5-m area. After a short run-up the participant throws the javelin into the throwing area from a foul line  Each participant gets two trials. 

Scoring of TurboJav:  Each throw is measured at 90° (right angle) to the foul line and recorded in 20cm intervals (taking the higher figure where the landing is between the lines). The better of two trials of each team member contributes to the team total. After having finished the 2 throws, the better recorded distance and placeing get on the score card. Completed throws  are recorded; those which are not completed are ignored (get zero point). The ranking is evaluated according to the distance: the winning person or team being the one with the best placement (#1).

 At club level, athletes throw with 300gr TurboJav.  This is exactly what we propose in the TZA throwing package.   After the 3 events, individuals and teams with the lowest score get rewarded.  All participants may get a small reward for the participation and for the learning experience.






Throwing Zone Athletics has a 5-10 events based throwing game system.  The more throwing games brings more fun!  Try our 10 events based TZA Throwing Decathlon Games and get ready for RIO 2016!


Throwers decathlon 2016


  • Over the shoulder throwing product that teaches correct throwing mechanics in all throwing sports

  • Models range from 300 grams to 800 grams for age appropriate weighting.

  • Made of polyethylene and flies like a real javelin

  • Safe alternative for both indoor & outdoor use without marking floors or walls

  • Official Event in USATF Junior Olympics and Special Olympics International


  • Gel filled throwing product used for correct shot put mechanics and explosive/dynamic training.

  • Models range from 1kg. to 3 kg / or 2 lbs to 7 lbs for age appropriate weighting.

  • Safe alternative for both indoor & outdoor use without marking floors or walls

  • Easily translates to shot put, an official event in USATF Junior Olympics and Special Olympics International

©2016 Throwing Zone Athletics /   All rights reserved




  1. Targets the 3 areas of athletics: throwing, jumping and running / Javelin Throw is a field event where we run, jump and throw!

  2. Fun, simple fitness programs to build confidence and self-esteem.

  3. Build nationwide and global youth program to feed IAAF Athletics.

  4. Learn to Throw training program with  coaches guide and lesson plans.

  5. Teach safety, coordination, leverage, week side and strong side

Throwing Zone Athletics’ goal is to aid teachers, coaches and mentors everywhere, and to enable the safe, healthful learning and training of students of all ages, backgrounds, and abilities. Our program is about getting our current junior athletes and coaches in to the community with a simple fun plug and play clinics to market our sport brick by brick. We want to teach officiating to the kids and let them run events and participate as well.  We are linked with youth athletics clubsfor summer camps. Our kids throwing programs are helped by role models. We  say no to drugs and yes to track and field and make it fun for all ages. Master athletes are great mentors. We love to work with our olympians to step up and help in our programs.


  • Over the shoulder throwing product that teaches correct throwing mechanics

  • Weighted TurboJav models of 300 , 400 500, and 600 grams

  • Made of durable polyethylene and flies just like real javelin

  • Official Event in USATF Junior Olympics Programs

  • Official Event In Special Olympics

  • Javelin throwing training implement

  • Can be thrown indoors and out. Safe and no marking floors/walls


©2016 Throwing Zone Athletics /   All rights reserved

Use The Form Below to Contact Our Education Team